Calm Down! Silent (ish) Obj export/import presets for Daz Studio 4.9.3 for faster export ready for Blender - I don't know if they work in earlier versions
Poser and Daz Scale included so far. The exporters only export the selected item in these versions so you don't have to hide other things in you scene. You do still have to set mesh resolution to base/subdivision zero unless you want to export the subdivided version. I deleted some settings for the daz obj export version to make it export at Daz Scale - so..you know ..see how it goes. I disabled textures/material library as I just wanted the obj's for morphing
*Added 10% scale for a comfortable working scale in blender
These are actually the example scripts you can find at http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/start with some settings changed. You can edit these and save versions with your own settings as there are quite a few options you can change
Download here unzip to your Daz Library eg Studio>My Library
Sometimes you might apply a shader to something in Daz Studio but cant see what it looks like unless you render it.
Quick solution - open an auxiliary viewport and turn on ipr which will show a small preview render that also updates as you change your shader settings
Just a basic shadow catcher for Daz Studio 4.9.3 3Delight renders. Useful for adding shadows when you have an image as a background such as grass where you want a shadow cast underneath your object
Add a plane, select it and apply shadowcatch to the plane surface
Let me know if you find any problem - actually don't ...ok DO ...but I probably cant fix it :-)
Related on Daz - pw Shaders Bundle includes a Shadow catcher and much much more!
Continuing with the Amazon Web Services rendering tests
Network rendering from Daz Studio - This time it's Iray Server on AWS using...
G2.2xlarge instance - 1 GK104 GPU 4GB(from GRID K520), 8 vCPU's (from Xeon E5-2670 cpu's) 15GB Ram
C4.8xlarge instance - 36 vCPU's (from Xeon E5-2666 v3 Haswell CPU's) 60GB Ram
G2.8xlarge instance - 4 GK104 GPU 4GB (Grid K520), 32 vCPU's (from Xeon E5-2670 cpu's) 60GB Ram
P2.xlarge instance - 1 GK210 GPU 12 GB (from nvidia K80), 4vCPU's (from Xeon E5-2686v4 CPU's) 61GB Ram
P2.8xlarge instance - 8 GPU's 12 GB (from nvidia K80's), 32 vCPU's (from Xeon E5-2686v4 cpu), 488 GB Ram
The Test Scene is a Benchmark posed by SickleYield on the Daz Forum although I did not delete any spheres in these tests.
The finished render (scaled down) below...
AWS G2.2xlarge instance - 21 minutes
AWS C4.8xlarge instance - 9 minutes 55 seconds
AWS G2.8xlarge instance - 6 minutes 45 seconds (note. 1 of the 4 GPU's would not work)
AWS P2.xlarge instance - 8 minutes
AWS P2.8xlarge instance - 1 minutes 14 seconds
Note. Once the iray server was set up on the Instance, the scene took a about 4 minutes to upload from DAZ STUDIO to the server before rendering to the times above. My upload speed is around 7MB/s